Cover image: a hand-drawn night scene with a full moon, bare trees and fog, with five rank crests rising above it from grey through bronze, silver and gold to a violet crest with a star

Dead by Daylight Grades Explained: Every Grade from Ash to Iridescent

Dead by Daylight grades in 2026: all 20 grades from Ash IV to Iridescent I, pips per grade, emblems, the reset on the 13th and Bloodpoint rewards.

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Contents
  1. All Dead by Daylight Grades in order
  2. Pips: how many you need per Grade
  3. Emblems decide your pips
  4. Reset on the 13th: back to Ash IV
  5. Bloodpoint rewards
  6. Grades and matchmaking: what actually counts
  7. Tips for climbing
  8. Recommended hardware
  9. Frequently asked questions
  10. Sources

In Dead by Daylight, the ranks are called Grades. There are 20 of them, from Ash IV to Iridescent I, tracked separately for Killer and Survivor. On the 13th of every month, everyone drops back to Ash IV and gets Bloodpoints in return.

One thing up front: your Grade says nothing about your matchmaking. Since September 2021 the game has used a hidden rating for that. Your Grade only shows how much and how well you have played in the current month.

This guide covers every Grade in order, the pips you need, how emblems decide your progress, what happens at the reset and how many Bloodpoints you get. Accurate as of 28 October 2026, based on Behaviour Interactive and the official Dead by Daylight Wiki.

All Dead by Daylight Grades in order

Ash IV is the lowest Grade, Iridescent I the highest. There are five qualities with four levels each. The numbers run backwards: IV is the lowest level, I the highest.

Rank orderhighest rank on top
  1. 05 Iridescent IV · III · II · I
  2. 04 Gold IV · III · II · I
  3. 03 Silver IV · III · II · I
  4. 02 Bronze IV · III · II · I
  5. 01 Ash IV · III · II · I
Rank Tiers
Ash IV, III, II, I
Bronze IV, III, II, I
Silver IV, III, II, I
Gold IV, III, II, I
Iridescent IV, III, II, I

Killers and Survivors each have their own Grade. It is shared across all Killers or all Survivors, not tracked per character. You can see your Grade in your player profile. Other players cannot see it.

Grades instead of Ranks 20 to 1

Until patch 5.2.0, the game used Ranks from 20 to 1. According to Behaviour, they were converted one to one: Rank 20 = Ash IV, Rank 19 = Ash III and so on up to Rank 1 = Iridescent I. Unlike the old Ranks, Grades do not affect matchmaking, and you can no longer lose them during the month.

Pips: how many you need per Grade

You climb with pips. Fill all pip slots of a Grade and you move up a level. Values from the official wiki:

Grade Pips to advance
Ash IV, Ash III 3 each
Ash II, Ash I 4 each
Bronze IV to Bronze I 4 each
Silver IV to Silver I 5 each
Gold IV to Gold I 5 each
Iridescent IV to Iridescent II 5 each
Iridescent I final Grade

Going from Ash IV to Iridescent I takes 85 pips per role. Since a trial gives you at most 2 pips, you need at least 43 trials as Killer and another 43 as Survivor.

Emblems decide your pips

After every trial, the game rates your performance with four emblems. Each emblem has a quality, and each quality is worth emblem points:

Emblem quality Points
No emblem 0
Bronze 1
Silver 2
Gold 3
Iridescent 4

That makes 16 points the maximum per trial. The emblems are:

  • Survivor: Lightbringer (generators, totems, exit gates), Unbroken (surviving and escaping), Benevolent (healing, hook rescues) and Evader (chases and staying hidden near the Killer).
  • Killer: Gatekeeper (keeping generators unrepaired), Devout (sacrifices and kills), Malicious (hits and hook states) and Chaser (finding Survivors and hitting them quickly).

How many points you need for a pip

The higher your Grade, the more emblem points you need. From Silver up, Killers face stricter thresholds than Survivors:

Grade Killer: +1 pip Killer: +2 pips Survivor: +1 pip Survivor: +2 pips
Ash 9–13 14–16 9–13 14–16
Bronze 10–13 14–16 10–13 14–16
Silver 11–14 15–16 10–13 14–16
Gold 12–14 15–16 11–13 14–16
Iridescent IV–II 13–15 16 12–14 15–16

Below that you get no pip, but you do not lose one either. Since patch 7.7.0, de-pipping is gone. A Grade you reach is safe until the next reset.

As a Killer in Iridescent IV to II, a double pip therefore needs 16 points, meaning four Iridescent emblems.

Reset on the 13th: back to Ash IV

A season lasts one month. According to Behaviour, on the 13th of every month all players are reset to Ash IV as both Killer and Survivor, regardless of their previous Grade. Your hidden matchmaking rating stays unchanged.

  • Next reset: 13 November 2026, then 13 December 2026.
  • Time: Behaviour only gives the date. According to the wiki, the reset has happened for everyone at once at 11 AM US Eastern time since March 2024. On 13 November that is 16:00 UTC (17:00 in Germany).

Bloodpoint rewards

At the reset you get Bloodpoints for the highest Grade you reached, separately for Killer and Survivor. The amounts do not stack: you only get the value of your final Grade. Values from the official wiki:

Level Ash Bronze Silver Gold Iridescent
IV 10,000 100,000 250,000 400,000 700,000
III 20,000 125,000 280,000 450,000 800,000
II 35,000 150,000 310,000 500,000 900,000
I 50,000 175,000 340,000 550,000 1,000,000

With Iridescent I on both sides, you can earn up to 2,000,000 Bloodpoints a month. If you do not play at all and stay at Ash IV, you get nothing.

Grades and matchmaking: what actually counts

Since 8 September 2021, Dead by Daylight has used skill-based matchmaking with a hidden rating. According to Behaviour:

  • Each Killer has its own rating. With a Killer you have just started, you will likely face easier opponents.
  • All Survivors share one rating.
  • The rating goes up when you do well and down when you do poorly. It is not visible.

So Iridescent I mainly means you played a lot, and played solidly, this month. A reset does not make your lobbies easier.

Tips for climbing

  • Work on all four emblems: As a Survivor, doing only generators earns few points. One rescue, one heal and one won chase lift several emblems at once.
  • Don't camp as Killer: According to the wiki, the Chaser emblem deducts points if you stay near a hooked Survivor for too long.
  • Kills beat bleed-outs: Devout rewards sacrifices and kills, not Survivors who bleed out.
  • Finish one role first: The biggest rewards sit in Iridescent. Taking one side all the way pays more than two half-finished climbs.
  • Plan before the 13th: At the end of the month only your reached Grade counts. After the reset you start at Ash IV anyway.

Dead by Daylight runs on PC and consoles. As a Survivor in particular, you hear the Killer's heartbeat before you see them. These guides help with your setup:

Three example products (manufacturer or Amazon listing specs, not our own tests):

Example model

Headset for PC and console: HyperX Cloud III

Connection
3.5 mm, USB-C and USB-A
Drivers
53 mm, angled
Microphone
detachable, 10 mm, noise-cancelling, LED mute
Platforms
PC, PS5, PS4, Xbox Series X|S, Switch, Mac, mobile

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Example model

For Xbox and PC: Xbox Wireless Controller

Platform
Xbox consoles, Windows PC, iOS and Android
Connection
Xbox Wireless and Bluetooth
Audio
3.5 mm headset jack
Power
2 AA batteries (included), up to 40 hours according to the manufacturer

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Example model

For PS5: DualSense Wireless Controller

Platform
PlayStation 5 (not compatible with the PS4 console)
Features
haptic feedback, adaptive triggers, motion sensor, built-in mic
Connection
USB Type-C and Bluetooth
Audio
3.5 mm jack + built-in mic with mute button
Battery
built-in, charged via USB-C

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Frequently asked questions

What is the highest Grade in Dead by Daylight?

Iridescent I. There is nothing above it. Killer and Survivor each have their own Iridescent I.

How many Grades are there in Dead by Daylight?

20 Grades: Ash, Bronze, Silver, Gold and Iridescent, each with four levels from IV to I.

When is the next Grade reset?

On 13 November 2026. The reset always happens on the 13th of the month, according to the wiki at 11 AM US Eastern time.

Can you lose a Grade in Dead by Daylight?

No, not during the month. De-pipping was removed in patch 7.7.0. Only the monthly reset sends you back to Ash IV.

Do Grades affect matchmaking?

No. Matchmaking uses a hidden rating that stays the same at the reset. Your Grade only decides your Bloodpoint reward.

How many Bloodpoints do you get for Iridescent I?

1,000,000 Bloodpoints per role. With Iridescent I as both Killer and Survivor, that is 2,000,000.

Sources

* Ad link: As an Amazon Associate I earn from qualifying purchases. Links go to Amazon.de – the price stays the same for you.