Cover image: colored rank badges rising from bronze through gold and blue to a white star crest

Rocket League Ranks Explained: All Ranks from Bronze to Supersonic Legend

All 22 Rocket League ranks from Bronze I to Supersonic Legend – plus divisions, placements, soft reset, MMR and season rewards clearly explained.

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Contents
  1. All Rocket League ranks in order
  2. Playlists: each mode has its own rank
  3. Placements: ten matches per playlist
  4. Soft reset at the start of a season
  5. MMR vs. visible rank
  6. Season rewards: ten wins per reward tier
  7. Recommended hardware for Rocket League
  8. FAQ
  9. Sources

Rocket League has 22 competitive ranks – from Bronze I to Supersonic Legend. Seven rank groups each split into three tiers (I–III); every tier has four divisions. Only Supersonic Legend sits at the top with no tiers and no divisions. Your visible rank is driven by a hidden Matchmaking Rating (MMR) – and that rating is tracked separately per playlist.

All Rocket League ranks in order

Official names from Epic Games / Rocket League Support:

Rank orderhighest rank on top
  1. 22 Supersonic Legend no divisions
  2. 21 Grand Champion III 4 divisions (I–IV)
  3. 20 Grand Champion II 4 divisions (I–IV)
  4. 19 Grand Champion I 4 divisions (I–IV)
  5. 18 Champion III 4 divisions (I–IV)
  6. 17 Champion II 4 divisions (I–IV)
  7. 16 Champion I 4 divisions (I–IV)
  8. 15 Diamond III 4 divisions (I–IV)
  9. 14 Diamond II 4 divisions (I–IV)
  10. 13 Diamond I 4 divisions (I–IV)
  11. 12 Platinum III 4 divisions (I–IV)
  12. 11 Platinum II 4 divisions (I–IV)
  13. 10 Platinum I 4 divisions (I–IV)
  14. 09 Gold III 4 divisions (I–IV)
  15. 08 Gold II 4 divisions (I–IV)
  16. 07 Gold I 4 divisions (I–IV)
  17. 06 Silver III 4 divisions (I–IV)
  18. 05 Silver II 4 divisions (I–IV)
  19. 04 Silver I 4 divisions (I–IV)
  20. 03 Bronze III 4 divisions (I–IV)
  21. 02 Bronze II 4 divisions (I–IV)
  22. 01 Bronze I 4 divisions (I–IV)
# Rank Divisions
1 Bronze I 4 divisions (I–IV)
2 Bronze II 4 divisions (I–IV)
3 Bronze III 4 divisions (I–IV)
4 Silver I 4 divisions (I–IV)
5 Silver II 4 divisions (I–IV)
6 Silver III 4 divisions (I–IV)
7 Gold I 4 divisions (I–IV)
8 Gold II 4 divisions (I–IV)
9 Gold III 4 divisions (I–IV)
10 Platinum I 4 divisions (I–IV)
11 Platinum II 4 divisions (I–IV)
12 Platinum III 4 divisions (I–IV)
13 Diamond I 4 divisions (I–IV)
14 Diamond II 4 divisions (I–IV)
15 Diamond III 4 divisions (I–IV)
16 Champion I 4 divisions (I–IV)
17 Champion II 4 divisions (I–IV)
18 Champion III 4 divisions (I–IV)
19 Grand Champion I 4 divisions (I–IV)
20 Grand Champion II 4 divisions (I–IV)
21 Grand Champion III 4 divisions (I–IV)
22 Supersonic Legend –

You also see Unranked while a playlist's placements are still running. Inside a tier, Division IV is the highest – Epic states you're then one division away from the next rank. Example: Gold III Division IV sits right before Platinum I.

Playlists: each mode has its own rank

According to Epic and official patch notes, competitive playlists include (rotation can change by season):

  • Duel (1v1)
  • Doubles (2v2)
  • Standard (3v3)
  • Extra modes such as Rumble, Hoops, Dropshot or Snow Day – depending on what is in the competitive rotation that season

Your 2v2 rank says nothing about your 3v3 rank. MMR and rank are tracked per playlist. Being Champion in Doubles and Gold in Standard is entirely normal.

Placements: ten matches per playlist

According to Epic Support:

  • At the start of a new season, the first ten matches in a competitive playlist are your placement matches.
  • After that you get a visible rank and match against similarly skilled opponents.
  • Party members can finish placements at different ranks – then you simply climb from there.

MMR already moves during placements; the rank icon only appears after those ten matches. Psyonix does not publish the exact MMR formula – tracker sites estimate it from community data.

Soft reset at the start of a season

Official patch notes describe many season starts the same way: a soft reset across all competitive playlists. You do not drop to Bronze; you play placements again so the system can recalibrate. Older notes said roughly that winning about half of your placements often lands you near last season's rank – orientation, not a hard guarantee for every season.

Psyonix does not publish how strong the MMR compression is. This article therefore includes no invented MMR numbers. What is official: soft reset + fresh placements per playlist.

MMR vs. visible rank

Display What it is
Rank + division Visible step (e.g. Diamond II Division III)
MMR Hidden number that drives matchmaking and promotion/demotion

Wins raise MMR; losses lower it. Against higher-rated opponents you typically gain more / lose less – and the reverse. There are no separate promotion series: cross the MMR line and you change division or rank directly.

From Grand Champion onward, Epic states the matchmaking rank is shown in the playlist menu; Grand Champion and Supersonic Legend also get their own seasonal titles and rewards.

Season rewards: ten wins per reward tier

According to Epic Support, Season Rewards follow your competitive rank progress. The bar under Ranked Match selection shows the tier. In short:

  • At season start you begin rewards as Unranked.
  • Ten wins lock in the Bronze reward (wins at Bronze or higher).
  • The next reward tier needs another ten wins at the higher rank (or above).
  • Tiers: Bronze → Silver → Gold → Platinum → Diamond → Champion → Grand Champion → Supersonic Legend

Epic's example: if the bar shows Bronze, you need ten wins at Silver or higher to unlock Silver rewards. Concrete items (boosts, decals, goal explosions, titles …) change each season – check the patch notes and in-game bulletin.

Rewards may take one to two days to arrive after a new season starts, per Epic.

Whether you play controller or mouse and keyboard: aim and team calls benefit from a precise mouse and a clear headset mic. Starting points:

Two example products (manufacturer specs, not our own tests):

Lightweight wireless mouse: Logitech G PRO X SUPERLIGHT 2

Symmetric, wireless (LIGHTSPEED), 60 g and HERO 2 sensor per the manufacturer – typical for precise aim setups.

View the Logitech G PRO X SUPERLIGHT 2 on Amazon.de*

Lightweight wired headset: Razer BlackShark V2 X

Wired, 240 g, TriForce 50 mm drivers and a HyperClear cardioid mic – compact for long ranked sessions.

View the Razer BlackShark V2 X on Amazon.de*

FAQ

How many ranks does Rocket League have?

22 competitive ranks from Bronze I to Supersonic Legend – plus Unranked during placements.

What is the highest rank?

Supersonic Legend – no tiers and no divisions.

What is the lowest rank?

Bronze I (after placements). Before that: Unranked.

How many placement matches do I need?

Per Epic: the first ten matches of a competitive playlist at the start of a season.

Do 1v1, 2v2 and 3v3 share one rank?

No. Each playlist tracks MMR and rank separately.

What is a soft reset?

At season start Psyonix recalibrates competitive playlists; you play placements again. It is not a hard reset to Bronze – details are in that season's patch notes.

How do I earn season rewards?

Ten wins per reward tier (Bronze through Supersonic Legend), per Epic Support. Items change each season.

Also play Valorant or Counter-Strike 2? Those systems work differently – see Valorant ranks explained and CS2 ranks explained. For aim and callouts, try Gaming mouse buying guide and Gaming headset buying guide.

Sources

As of September 2026. Rank names, divisions, placements and Season Rewards come from official Epic Games / Rocket League Support; soft-reset and playlist notes from official patch notes on rocketleague.com:

Psyonix/Epic update matchmaking and seasons regularly. If something material changes, we update this article.

* Ad link: As an Amazon Associate I earn from qualifying purchases. Links go to Amazon.de – the price stays the same for you.